The other three abilities can be, well, anything you want. Two of those are dedicated to 'primary' weapons, divided into melee options (left mouse button or A) and ranged weapons (right mouse button or RT). Every single character in Minecraft Dungeons can equip any weapon, spell, and ability, then load it into one of five active ability slots. This new game's biggest differentiation from Diablo, in terms of mechanics, is a lack of pre-defined classes, just like in the base Minecraft game. Play solo or team up with up to three other friends the more players, the higher the difficulty. Defeat waves of enemies, contend with traps, solve simple puzzles, and pick up oodles of loot along the way. Players control a warrior as seen from an isometric, top-down perspective, then either click a mouse or move a joystick to explore procedurally generated dungeons. Stop me if you've heard this Diablo-like sales pitch before.